ghost.estigoni.com
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you don't play. you investigate.
GHOST.SH is a single-player cyber-detective game. you breach five suspects' computers, read their digital lives, interrogate an AI that reacts to what YOU discovered β€” and piece together what happened to a missing CEO.
β–Έ play free
πŸ“… GHOST DAILY
a fresh mini-mystery every day. 6 clues, 4 suspects, 1 statement lies. 5 minutes.
β–Έ play today's case
// CASE ZERO Β· THIS IS REAL

THE SEVEN SHELLS

before he vanished, operator-zero hid a registry of seven shell companies across this site. seven locks, each harder than the last. no one has opened them all. there is no tutorial. there is no map.
● on the trail now
Β·Β·
reached case zero
Β·Β·
first to crack it
β€” nobody yet β€”
the first door is already open β€” you are looking straight at it. operators don't wait to be told where to look. they look where others don't.
β—‰ OPERATORS WHO CLOSED CASE ZERO
the board is empty. waiting for the first name. it could be yours.
you are (click to rename)

// THE GAME

β—‰ A REAL TERMINAL
not a theme β€” an actual xterm.js shell. unix commands, CRT shader, but fully playable by clicking.
β—‰ AI SUSPECTS
five characters. the AI plays them knowing the truth β€” and what YOU already found. confront with evidence: they crack.
β—‰ EVIDENCE CHAINS
link two clues on the board; the string runs red. a clue from the same thread lights up 'hot connection'.
β—‰ REACTIVE MESSAGES
breached someone? they text you. reached night 4? the killer taunts you by SMS.
β—‰ FIVE ENDINGS
gather the critical evidence: perfect ending. accuse the wrong person: another. five paths.
β—‰ EN & PT-BR
the whole game in both languages. the UI switches; case files keep their original.

// ABOUT

the investigation game we always wanted β€” one that respects your time (3 hours, not 100), respects your intelligence (no hand-holding), and uses AI for what it's good at: playing characters, not replacing gameplay.